Making Seaker by Karen Autio


A novel for ages 8-11 that celebrates girls and STEAM (science, technology, art and mathematics)


When Jamie moves to Nipigon, Ontario, she’s not optimistic about making new friends at school. Jamie is passionate about science and engineering, and in her experience other girls don’t want to hang out with science nerds.

Still, Jamie doesn’t want a friendless future, so she sets out to be more likeable by becoming more like other kids. When she meets Beth who likes writing, Jamie claims to like it too. Then she trades her not-so-bad sandwich for a disgusting egg salad sandwich with Beth’s friend Raina, hoping the sacrifice will land her a friend. Instead she gets more gross lunches and is responsible for the writing in a group project. Jamie’s writing is terrible, and Raina and Beth are mad at her. Jamie’s social prospects look bleak.

But Jamie likes Nipigon and is fascinated by the story of Paddle-to-the-Sea, a fictional canoe trip that began in town. Jamie decides to build a trackable boat to recreate the journey of Paddle. She starts researching the tech for tracking the journey and searching for the best design for the boat.

When she tells her class about the project, kids seem interested. Raina even offers to help. Jamie is over-the-moon excited to have another girl to geek out with. But the project is fraught with complications—so is the friendship. And Jamie’s not sure she can salvage any of it.

Additional information

Weight 300 kg
Dimensions 8 × 5 × .5 in


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